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[Event "rated variant:antichess game"] [Site "https://lichess.org/Prw1X4AI"] [Date "2026.01.29"] [Round "-"] [White "Jarklen"] [Black "aidkitIDF"] [Result "0-1"] [GameId "Prw1X4AI"] [UTCDate "2026.01.29"] [UTCTime "01:02:34"] [WhiteElo "1612"] [BlackElo "1633"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+15"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Kxd7?! { (1.48 → 2.68) Inaccuracy. Bxd7 was best. } { [%eval 2.68] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. b4?! { (2.68 → 1.61) Inaccuracy. Qh5 was best. } { [%eval 1.61] } (4. Qh5 Qf6 5. Qxf7 Qxf7 6. Ne2 Qxf2 7. Kxf2 Ba3 8. Nxa3 Nc6) 4... Bxb4 { [%eval 0.54] } 5. Qg4 { [%eval 0.3] } 5... Bxd2 { [%eval 0.79] } 6. Qxe6?? { (0.79 → -2.34) Blunder. Qxg7 was best. } { [%eval -2.34] } (6. Qxg7 Bxe3 7. Qxf7 Bxf2 8. Kxf2 Qh4 9. Qxd7 Qxf2 10. Qxc7 Qxc2) 6... Bxe3?? { (-2.34 → Mate in 12) Checkmate is now unavoidable. Bxe1 was best. } { [%eval #12] } (6... Bxe1 7. Qxd7 Bxf2 8. Qxf7 Bxe3 9. Qxg7 Bxg1 10. Qxc7 Qxc7 11. Rxg1) 7. Qxd7?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #-12] } (7. Bxe3 Kxe6 8. Bxa7 Rxa7 9. Na3 Rxa3 10. Rd1 Rxa2 11. Rxd8 Rxc2 12. Rxg8 Rxf2) 7... Bxf2?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Qxd7 was best. } { [%eval #10] } (7... Qxd7 8. fxe3 Qd4 9. exd4 g5 10. Bxg5 Nf6 11. Bxf6 Be6 12. Bxh8 Bxa2 13. Rxa2) 8. Kxf2 { [%eval #11] } 8... Qxd7 { [%eval #9] } 9. g4 { [%eval #10] } 9... Qxg4 { [%eval #9] } 10. Nf3?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-11] } (10. Nh3 Qxh3 11. Re1 Qxh2 12. Ba3 Qxf2 13. Re2 Qxe2 14. Nd2 Qxd2 15. Rf1 Qxc2) 10... Qxf3 { [%eval #-11] } 11. Kxf3 { [%eval #-10] } 11... Bg4 { [%eval #-10] } 12. Kxg4 { [%eval #-9] } 12... g5 { [%eval #-9] } 13. Kxg5 { [%eval #-7] } 13... Nf6 { [%eval #-7] } 14. Kxf6 { [%eval #-6] } 14... Re8 { [%eval #-6] } 15. Kxf7 { [%eval #-5] } 15... c6 { [%eval #-6] } 16. Kxe8 { [%eval #-5] } 16... Nd7 { [%eval #-5] } 17. Kxd7 { [%eval #-4] } 17... Rf8 { [%eval #-5] } 18. Kxc6 { [%eval #-4] } 18... Rf4?? { (Mate in 4 → 4.68) Lost forced checkmate sequence. h6 was best. } { [%eval 4.68] } (18... h6 19. Bxh6 a5 20. Bxf8 a4 21. Nd2 a3 22. Bxa3#) 19. Bxf4 { [%eval 43.53] } 19... h6 { [%eval 43.86] } 20. Bxh6 { [%eval 45.62] } 20... a5 { [%eval 44.2] } 21. Nd2 { [%eval 44.12] } 21... a4 { [%eval 43.78] } 22. Bg7?? { (43.78 → 1.53) Blunder. Rhb1 was best. } { [%eval 1.53] } (22. Rhb1 a3) 22... a3 { [%eval 1.36] } 23. Bb2 { [%eval 1.55] } 23... axb2 { [%eval 1.53] } 24. Rac1?? { (1.53 → Mate in 1) Checkmate is now unavoidable. Nf1 was best. } { [%eval #-1] } (24. Nf1 bxa1=K 25. h4 Kxa2 26. c4 Ka3 27. c5 Kb4 28. Kc7 Kxc5 29. Kb6 Kxb6) 24... bxc1=Q { [%eval #-1] } 25. Rxc1# { Game ends by variant rule. } 0-1