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[Event "rated variant:antichess game"] [Site "https://lichess.org/pmDjmdJj"] [Date "2026.01.29"] [Round "-"] [White "aidkitIDF"] [Black "Jarklen"] [Result "1-0"] [GameId "pmDjmdJj"] [UTCDate "2026.01.29"] [UTCTime "00:31:02"] [WhiteElo "1641"] [BlackElo "1572"] [WhiteRatingDiff "+23"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... g6?? { (1.19 → 4.60) Blunder. e6 was best. } { [%eval 4.6] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 2.23] } 3... Kxd7 { [%eval 2.06] } 4. Qg4?? { (2.06 → 0.31) Blunder. Nc3 was best. } { [%eval 0.31] } (4. Nc3 Nh6) 4... Nf6?? { (0.31 → 2.38) Blunder. Bh6 was best. } { [%eval 2.38] } (4... Bh6 5. Qxd7) 5. Qxd7 { [%eval 2.37] } 5... Nbxd7? { (2.37 → 4.25) Mistake. Bxd7 was best. } { [%eval 4.25] } (5... Bxd7) 6. g4?? { (4.25 → 0.62) Blunder. e4 was best. } { [%eval 0.62] } (6. e4) 6... Nxg4 { [%eval 0.07] } 7. f3?? { (0.07 → Mate in 13) Checkmate is now unavoidable. b3 was best. } { [%eval #-13] } (7. b3 Nxh2 8. Rxh2 Rg8 9. Rxh7 Nb6 10. Rxf7 Qxd2 11. Kxd2 Bh3 12. Rxf8 Rgxf8) 7... Nxh2 { [%eval #-13] } 8. Rxh2 { [%eval #-12] } 8... Bh6?? { (Mate in 12 → -1.15) Lost forced checkmate sequence. Rg8 was best. } { [%eval -1.15] } (8... Rg8 9. Rxh7 e5 10. Rxf7 Ba3 11. Rxd7 Bxb2 12. Rxd8 Rxd8 13. Bxb2 Rxd2 14. Bxe5) 9. Rxh6 { [%eval 0.0] } 9... Rg8? { (0.00 → 1.37) Mistake. Nf8 was best. } { [%eval 1.37] } (9... Nf8 10. Rxg6) 10. Rxg6 { [%eval 0.64] } 10... Rxg6?? { (0.64 → Mate in 11) Checkmate is now unavoidable. hxg6 was best. } { [%eval #11] } (10... hxg6 11. a4) 11. a3 { [%eval #11] } 11... Rxg1 { [%eval #10] } 12. Kf1 { [%eval #10] } 12... Rxf1 { [%eval #9] } 13. d3 { [%eval #9] } 13... Rxc1 { [%eval #8] } 14. Nc3 { [%eval #8] } 14... Rxa1 { [%eval #7] } 15. Na2?? { (Mate in 7 → -3.69) Lost forced checkmate sequence. Nd5 was best. } { [%eval -3.69] } (15. Nd5 Rxa3 16. Nxc7 Rxd3 17. Nxa8 Rxe3 18. c4 Rxf3 19. c5 Nxc5 20. b3 Nxb3) 15... Rxa2 { [%eval -4.72] } 16. a4 { [%eval -3.85] } 16... Rxb2?? { (-3.85 → Mate in 5) Checkmate is now unavoidable. Rxa4 was best. } { [%eval #5] } (16... Rxa4 17. b4) 17. d4?? { (Mate in 5 → -7.07) Lost forced checkmate sequence. a5 was best. } { [%eval -7.07] } (17. a5 Rxc2 18. a6 Bxa6 19. f4 Bxd3 20. f5 Bxf5 21. e4 Bxe4#) 17... Rxc2 { [%eval -6.17] } 18. d5 { [%eval -7.84] } 18... c6?? { (-7.84 → -3.46) Blunder. Qg8 was best. } { [%eval -3.46] } (18... Qg8 19. d6) 19. dxc6 { [%eval -2.87] } 19... Rxc6 { [%eval -3.44] } 20. a5 { [%eval -5.01] } 20... Qxa5 { [%eval -2.31] } 21. e4?! { (-2.31 → -3.62) Inaccuracy. f4 was best. } { [%eval -3.62] } (21. f4 Qa2) 21... Qd5 { [%eval -4.54] } 22. exd5 { [%eval -2.49] } 22... Ba6 { [%eval -2.38] } 23. dxc6 { [%eval -2.42] } 23... Bb7?? { (-2.42 → Mate in 2) Checkmate is now unavoidable. Nb6 was best. } { [%eval #2] } (23... Nb6 24. c7) 24. cxd7 { [%eval #2] } 24... Bxf3 { [%eval #1] } 25. d8=Q { [%eval #1] } 25... Rxd8# { Game ends by variant rule. } 1-0