FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/TEWq7AIt"]
[Date "2025.04.10"]
[Round "-"]
[White "nteterin"]
[Black "tsoutsoukely"]
[Result "1-0"]
[GameId "TEWq7AIt"]
[UTCDate "2025.04.10"]
[UTCTime "23:56:43"]
[WhiteElo "964"]
[BlackElo "996"]
[WhiteRatingDiff "+24"]
[BlackRatingDiff "-6"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d6?? { (Mate in 16 → 1.84) Lost forced checkmate sequence. g5 was best. } { [%eval 1.84] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6? { (1.84 → 0.20) Mistake. g4 was best. } { [%eval 0.2] } (2. g4 Bxg4 3. Bh6 Nxh6 4. Qc1 Bxe2 5. Qxh6 gxh6 6. Nxe2 Qc8) 2... gxh6?! { (0.20 → 0.92) Inaccuracy. Nxh6 was best. } { [%eval 0.92] } (2... Nxh6 3. g4 Nxg4 4. Bh3 Nxf2 5. Kxf2 Bxh3 6. Nxh3 g5 7. Nxg5) 3. Qd2? { (0.92 → -0.56) Mistake. h4 was best. } { [%eval -0.56] } (3. h4 Na6 4. Nd2 Nb4 5. Rc1 Nxc2 6. Rxc2 e6 7. Rxc7 Qxh4) 3... Bh3 { [%eval -0.27] } 4. Qxh6?? { (-0.27 → Mate in 15) Checkmate is now unavoidable. Nxh3 was best. } { [%eval #-15] } (4. Nxh3 Qc8 5. Qxh6 Nxh6 6. Ng1 Qe6 7. b3 Qxe2 8. Kxe2 Rg8) 4... Bxg2 { [%eval #-15] } 5. Bxg2 { [%eval #-13] } 5... Nxh6 { [%eval #-13] } 6. Bxb7 { [%eval #-12] } 6... Nd7?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. c5 was best. } { [%eval #13] } (6... c5 7. Bxa8 Nc6 8. Bxc6 Qc7 9. Bxe8 Nf5 10. Bxf7 Rg8 11. Bxg8 a5 12. Bxh7) 7. Bxa8 { [%eval #13] } 7... Qxa8 { [%eval #12] } 8. Nh3 { [%eval #12] } 8... Qxh1 { [%eval #12] } 9. Ng1?? { (Mate in 12 → 1.06) Lost forced checkmate sequence. f4 was best. } { [%eval 1.06] } (9. f4 Qxe1 10. f5 Qxe2 11. d4 Qxc2 12. Nd2 Qxd2 13. Rg1 Qxd4 14. Nf4 Qxb2) 9... Qxg1?? { (1.06 → Mate in 10) Checkmate is now unavoidable. Qxh2 was best. } { [%eval #10] } (9... Qxh2 10. b3 Qxf2 11. Kxf2 f5 12. Nf3 Nf7 13. Nbd2 h5 14. Nh2 Nh6 15. c4) 10. Kd2?? { (Mate in 10 → -3.61) Lost forced checkmate sequence. f4 was best. } { [%eval -3.61] } (10. f4 Qxh2 11. Kf2 Qxf2 12. a3 Qxe2 13. d4 Qxc2 14. Nd2 Qxd2 15. Rg1 Qxd4) 10... Qxb1 { [%eval -3.68] } 11. Rxb1 { [%eval -3.34] } 11... Nf5? { (-3.34 → -1.47) Mistake. f6 was best. } { [%eval -1.47] } (11... f6 12. Ke1) 12. Ke3?? { (-1.47 → -7.94) Blunder. d4 was best. } { [%eval -7.94] } (12. d4 Nxd4) 12... Nxe3 { [%eval -6.77] } 13. fxe3 { [%eval -5.89] } 13... h5 { [%eval -5.8] } 14. h4 { [%eval -6.36] } 14... Nc5?! { (-6.36 → -4.92) Inaccuracy. Rg8 was best. } { [%eval -4.92] } (14... Rg8 15. Rg1) 15. a4?! { (-4.92 → -6.98) Inaccuracy. b4 was best. } { [%eval -6.98] } (15. b4 Nxd3 16. cxd3 Rg8 17. Rb2 d5 18. e4 dxe4 19. dxe4 Kd7 20. a4 e5) 15... Nxd3 { [%eval -5.87] } 16. cxd3 { [%eval -7.14] } 16... Bg7?? { (-7.14 → Mate in 8) Checkmate is now unavoidable. Rg8 was best. } { [%eval #8] } (16... Rg8 17. Rg1) 17. Re1?? { (Mate in 8 → -1.02) Lost forced checkmate sequence. Rg1 was best. } { [%eval -1.02] } (17. Rg1 Bxb2 18. Rg4 hxg4 19. e4 Rxh4 20. d4 Bxd4 21. e3 Bxe3 22. e5 dxe5) 17... Bxb2 { [%eval -0.38] } 18. Rc1 { [%eval -0.09] } 18... Bxc1 { [%eval -0.25] } 19. a5 { [%eval -0.73] } 19... Bxe3 { [%eval -1.39] } 20. d4 { [%eval -1.67] } 20... Bxd4 { [%eval -1.32] } 21. e3 { [%eval -1.3] } 21... Bxe3 { [%eval -0.37] } 22. a6 { [%eval -1.28] } 22... Bb6# { Game ends by variant rule. } 1-0