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[Event "rated variant:antichess game"] [Site "https://lichess.org/xBOoPL8y"] [Date "2025.04.11"] [Round "-"] [White "nteterin"] [Black "tsoutsoukely"] [Result "1-0"] [GameId "xBOoPL8y"] [UTCDate "2025.04.11"] [UTCTime "00:08:20"] [WhiteElo "1007"] [BlackElo "984"] [WhiteRatingDiff "+17"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qh5?? { (Mate in 14 → 1.16) Lost forced checkmate sequence. Qg4 was best. } { [%eval 1.16] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd2 { [%eval 2.52] } 5. Bxd2? { (2.52 → 0.97) Mistake. Kxd2 was best. } { [%eval 0.97] } (5. Kxd2 Be6 6. Qxh7 Bxa2 7. Rxa2 Rxh7 8. Rxa7 Rxa7 9. c4 Rxh2) 5... h6?? { (0.97 → Mate in 13) Checkmate is now unavoidable. Bh3 was best. } { [%eval #13] } (5... Bh3 6. gxh3 g6 7. Qxg6 hxg6 8. h4 Rxh4 9. Ne2 Rxh2 10. Rxh2) 6. Qxf7 { [%eval #13] } 6... Kxf7 { [%eval #12] } 7. Ba5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. g4 was best. } { [%eval #-11] } (7. g4 Bxg4 8. Nf3 Bxf3 9. h4 Bxh1 10. f3 Bxf3 11. Kd1 Bxd1 12. Nc3 Bxc2) 7... Bh3?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. e6 was best. } { [%eval #11] } (7... e6 8. Bxc7 Bd6 9. Bxd6 Rb8 10. Bxb8 Ke8 11. Bxa7 c5 12. Bxc5 Kf8 13. Bxf8) 8. Bxc7 { [%eval #11] } 8... Bxg2 { [%eval #10] } 9. Kd2 { [%eval #10] } 9... Bxh1 { [%eval #9] } 10. Nf3 { [%eval #9] } 10... Bxf3 { [%eval #8] } 11. Ke2 { [%eval #9] } 11... Bxe2 { [%eval #8] } 12. c4?? { (Mate in 8 → -4.01) Lost forced checkmate sequence. f3 was best. } { [%eval -4.01] } (12. f3 Bxf3 13. e4 Bxe4 14. h4 Bxc2 15. Bb6 axb6 16. b3 Bxb1 17. Rxb1 Rxa2) 12... Bxc4 { [%eval -4.15] } 13. Bb8? { (-4.15 → -7.42) Mistake. Bd6 was best. } { [%eval -7.42] } (13. Bd6 Bxa2) 13... Bxa2 { [%eval -7.59] } 14. Bxa7 { [%eval -6.46] } 14... Bxb1 { [%eval -6.59] } 15. Rxb1 { [%eval -6.65] } 15... Rxa7 { [%eval -6.19] } 16. Ra1?! { (-6.19 → -9.04) Inaccuracy. b3 was best. } { [%eval -9.04] } (16. b3 c5) 16... Rxa1 { [%eval -8.92] } 17. b4 { [%eval -8.76] } 17... Ra5 { [%eval -7.53] } 18. bxa5 { [%eval -7.15] } 18... e5 { [%eval -6.23] } 19. f4 { [%eval -6.97] } 19... exf4 { [%eval -5.72] } 20. exf4 { [%eval -6.55] } 20... g5?? { (-6.55 → -0.19) Blunder. Nf6 was best. } { [%eval -0.19] } (20... Nf6 21. a6) 21. fxg5 { [%eval -0.27] } 21... hxg5 { [%eval -0.28] } 22. h4?! { (-0.28 → -1.00) Inaccuracy. a6 was best. } { [%eval -1.0] } (22. a6 Rxh2 23. a7 g4 24. a8=B Rd2 25. Bxc6 Rd5 26. Bxd5 Bd6 27. Bxf7 g3) 22... Rxh4?! { (-1.00 → -0.32) Inaccuracy. gxh4 was best. } { [%eval -0.32] } (22... gxh4 23. a6) 23. a6 { [%eval -2.37] } 23... Rb4?? { (-2.37 → -0.36) Blunder. Nf6 was best. } { [%eval -0.36] } (23... Nf6 24. a7) 24. a7 { [%eval -0.73] } 24... Rb8?? { (-0.73 → Mate in 10) Checkmate is now unavoidable. Bg7 was best. } { [%eval #10] } (24... Bg7 25. a8=K) 25. axb8=K?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. axb8=B was best. } { [%eval 0.0] } (25. axb8=B Bd6 26. Bxd6 c5 27. Bxc5 Kf8 28. Bxf8 Nf6 29. Bd6 g4 30. Be7 g3) 25... c5 { [%eval 0.0] } 26. Kc7 { [%eval 0.0] } 26... Bd6 { [%eval 0.0] } 27. Kxd6 { [%eval 0.0] } 27... Ke6 { [%eval 0.0] } 28. Kxc5 { [%eval 0.0] } 28... Kd5?? { (0.00 → Mate in 5) Checkmate is now unavoidable. Kd6 was best. } { [%eval #5] } (28... Kd6 29. Kxd6 Ne7 30. Kxe7 g4 31. Kf6 g3 32. Ke5 g2 33. Kf4 g1=K 34. Ke4) 29. Kxd5 { [%eval #5] } 29... g4 { [%eval #4] } 30. Ke4 { [%eval #4] } 30... g3 { [%eval #3] } 31. Ke3 { [%eval #3] } 31... g2 { [%eval #2] } 32. Ke2 { [%eval #2] } 32... g1=K { [%eval #1] } 33. Kf1 { [%eval #1] } 33... Kxf1# { Game ends by variant rule. } 1-0