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[Event "casual variant:antichess game"] [Site "https://lichess.org/Asv2V3TO"] [Date "2025.07.22"] [Round "-"] [White "JeroGoku"] [Black "Murakami"] [Result "0-1"] [GameId "Asv2V3TO"] [UTCDate "2025.07.22"] [UTCTime "20:25:53"] [WhiteElo "1181"] [BlackElo "1566"] [BlackTitle "IM"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b6? { (-2.16 → -0.47) Mistake. e6 was best. } { [%eval -0.47] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. Kf2?! { (-0.47 → -1.10) Inaccuracy. d3 was best. } { [%eval -1.1] } (2. d3 g5 3. Bxg5 d6 4. Bxe7 Kxe7 5. Nd2 Bh3 6. gxh3 h5) 2... Ba6? { (-1.10 → 0.37) Mistake. e6 was best. } { [%eval 0.37] } (2... e6 3. c4) 3. e4?? { (0.37 → -2.48) Blunder. d3 was best. } { [%eval -2.48] } (3. d3 Bxd3) 3... Bxf1 { [%eval -2.67] } 4. Kxf1 { [%eval -2.84] } 4... d5? { (-2.84 → -1.53) Mistake. Qc8 was best. } { [%eval -1.53] } (4... Qc8 5. e5 e6 6. c4 Ba3 7. Nxa3 b5 8. cxb5 Na6 9. bxa6 Qxa6 10. Qc2) 5. exd5 { [%eval -1.44] } 5... Qxd5 { [%eval -1.62] } 6. d4?? { (-1.62 → Mate in 14) Checkmate is now unavoidable. c4 was best. } { [%eval #-14] } (6. c4 Qxc4) 6... Qxf3?? { (Mate in 14 → -0.93) Lost forced checkmate sequence. Qxa2 was best. } { [%eval -0.93] } (6... Qxa2 7. Rxa2 e5 8. dxe5 Bd6 9. exd6 cxd6 10. Rxa7 Rxa7 11. Qxd6 Nc6 12. Qxc6) 7. Qxf3?! { (-0.93 → -1.86) Inaccuracy. Nxf3 was best. } { [%eval -1.86] } (7. Nxf3 g5) 7... Nc6?? { (-1.86 → Mate in 12) Checkmate is now unavoidable. g6 was best. } { [%eval #12] } (7... g6 8. Qxf7) 8. Qxf7 { [%eval #13] } 8... Kxf7 { [%eval #11] } 9. Nd2 { [%eval #11] } 9... Nxd4 { [%eval #10] } 10. g4 { [%eval #10] } 10... Nxc2 { [%eval #9] } 11. Ke1?? { (Mate in 9 → Mate in 14) Lost forced checkmate sequence. a4 was best. } { [%eval #-14] } (11. a4 Nxa1 12. Nb3 Nxb3 13. Ke1 Nxc1 14. b3 Nxb3 15. Kd2 Nxd2 16. Nf3 Nxf3) 11... Nxa1?? { (Mate in 14 → -0.12) Lost forced checkmate sequence. Nxe1 was best. } { [%eval -0.12] } (11... Nxe1 12. a3 Rd8 13. Nh3 Rxd2 14. Bxd2 b5 15. Rhxe1 e5 16. Rxe5 Bxa3 17. Rxb5) 12. Nb3?? { (-0.12 → -2.90) Blunder. Ne2 was best. } { [%eval -2.9] } (12. Ne2 Nb3) 12... Nxb3 { [%eval -3.0] } 13. axb3 { [%eval -2.17] } 13... g5 { [%eval -2.84] } 14. Bxg5 { [%eval -3.04] } 14... h5 { [%eval -3.27] } 15. Bxe7?! { (-3.27 → -4.50) Inaccuracy. gxh5 was best. } { [%eval -4.5] } (15. gxh5 Rxh5) 15... hxg4 { [%eval -4.16] } 16. Bxf8 { [%eval -4.76] } 16... Rxh2 { [%eval -4.41] } 17. Rxh2 { [%eval -4.46] } 17... Kxf8 { [%eval -3.96] } 18. Rh3 { [%eval -4.19] } 18... gxh3 { [%eval -4.17] } 19. Nxh3 { [%eval -4.17] } 19... Ne7 { [%eval -3.97] } 20. b4?! { (-3.97 → -5.48) Inaccuracy. Ke2 was best. } { [%eval -5.48] } (20. Ke2 Kf7) 20... b5 { [%eval -4.52] } 21. b3?! { (-4.52 → -6.01) Inaccuracy. Kd1 was best. } { [%eval -6.01] } (21. Kd1 Kf7) 21... Kf7 { [%eval -4.36] } 22. Nf4?? { (-4.36 → Mate in 5) Checkmate is now unavoidable. Nf2 was best. } { [%eval #-5] } (22. Nf2 Ke6 23. Ke2 a6 24. Ke3 Rb8 25. Ke2 Kd7 26. Nh1 Rb6 27. Nf2 Rc6) 22... Nd5 { [%eval #-5] } 23. Nxd5 { [%eval #-4] } 23... Ke6 { [%eval #-5] } 24. Nxc7 { [%eval #-4] } 24... Rc8 { [%eval #-4] } 25. Nxb5 { [%eval #-3] } 25... Kd5 { [%eval #-3] } 26. Nxa7 { [%eval #-2] } 26... Ke6 { [%eval #-2] } 27. Nxc8 { [%eval #-1] } 27... Kd6 { [%eval #-1] } 28. Nxd6# { Game ends by variant rule. } 0-1