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[Event "casual variant:antichess game"] [Site "https://lichess.org/n58RP2TR"] [Date "2025.07.15"] [Round "-"] [White "Murakami"] [Black "JeroGoku"] [Result "0-1"] [GameId "n58RP2TR"] [UTCDate "2025.07.15"] [UTCTime "19:30:52"] [WhiteElo "1566"] [BlackElo "1181"] [WhiteTitle "IM"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval -4.99] } 2. Nxe5 { [%eval -3.7] } 2... Nc6?? { (-3.70 → Mate in 15) Checkmate is now unavoidable. Bd6 was best. } { [%eval #15] } (2... Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. g4 Rh3 7. Bxh3) 3. Nxf7?? { (Mate in 15 → -0.56) Lost forced checkmate sequence. Nxc6 was best. } { [%eval -0.56] } (3. Nxc6 dxc6 4. b4 Bxb4 5. Bb2 Bxd2 6. Bxg7 Bxe1 7. Qxd8 Bxf2) 3... Kxf7 { [%eval 0.14] } 4. h4?? { (0.14 → Mate in 15) Checkmate is now unavoidable. d4 was best. } { [%eval #-15] } (4. d4 Nxd4) 4... Qxh4 { [%eval #-15] } 5. Rxh4 { [%eval #-14] } 5... Ba3 { [%eval #-14] } 6. bxa3 { [%eval #-13] } 6... Nb4 { [%eval #-13] } 7. axb4 { [%eval #-12] } 7... c5 { [%eval #-12] } 8. bxc5 { [%eval #-11] } 8... d6 { [%eval #-11] } 9. cxd6 { [%eval #-9] } 9... Bg4?? { (Mate in 9 → -1.46) Lost forced checkmate sequence. Ke6 was best. } { [%eval -1.46] } (9... Ke6 10. Rxh7 Kxd6 11. Rxg7 Bh3 12. gxh3 Rxh3 13. Rxb7 Rc8 14. Bxh3 Rxc2 15. Qxc2) 10. Rxh7 { [%eval -1.91] } 10... Bxe2?? { (-1.91 → Mate in 12) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #12] } (10... Rxh7 11. e3) 11. Qxe2 { [%eval #12] } 11... Rxh7 { [%eval #11] } 12. Qe8?? { (Mate in 11 → -0.76) Lost forced checkmate sequence. Qe6 was best. } { [%eval -0.76] } (12. Qe6 Kxe6 13. Bb2 Kxd6 14. Bxg7 Rxg7 15. g4 Rxg4 16. d4 Rxd4 17. f4 Rxf4) 12... Rxe8?? { (-0.76 → Mate in 10) Checkmate is now unavoidable. Kxe8 was best. } { [%eval #10] } (12... Kxe8 13. Ba6 bxa6 14. Ke2 Kd8 15. d7 Kxd7 16. Kd3 Ne7 17. Kc4 g5 18. Kd5) 13. Ba3 { [%eval #10] } 13... Rxe1 { [%eval #10] } 14. Bc1?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Ba6 was best. } { [%eval #-9] } (14. Ba6 bxa6 15. Nc3 Rxa1 16. Na4 Rxa2 17. d7 Rxa3 18. c4 Rxa4 19. g4 Rxc4) 14... Rxc1 { [%eval #-9] } 15. Ba6 { [%eval #-7] } 15... Rxc2 { [%eval #-7] } 16. Bxb7 { [%eval #-6] } 16... Rxa2 { [%eval #-6] } 17. Rxa2 { [%eval #-5] } 17... Ke7?? { (Mate in 5 → Mate in 6) Lost forced checkmate sequence. Nf6 was best. } { [%eval #6] } (17... Nf6 18. Rxa7 Ne4 19. Bxe4 Rh6 20. Rxf7 Rxd6 21. Rxg7 Rxd2 22. Nxd2#) 18. dxe7?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rxa7 was best. } { [%eval #-4] } (18. Rxa7 Kxd6 19. Bc6 Kxc6 20. Rxg7 Rxg7 21. d4 Rxg2 22. Nc3 Rxf2 23. Nd5 Kxd5#) 18... Nxe7 { [%eval #-4] } 19. Rxa7 { [%eval #-3] } 19... Nc6 { [%eval #-3] } 20. Bxc6 { [%eval #-2] } 20... g5 { [%eval #-3] } 21. Rxh7 { [%eval #-2] } 21... g4 { [%eval #-2] } 22. f4 { [%eval #-1] } 22... gxf3 { [%eval #-1] } 23. gxf3# { Game ends by variant rule. } 0-1