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[Event "casual variant:antichess game"] [Site "https://lichess.org/DNDKGf98"] [Date "2025.06.26"] [Round "-"] [White "Murakami"] [Black "JeroGoku"] [Result "1-0"] [GameId "DNDKGf98"] [UTCDate "2025.06.26"] [UTCTime "19:59:19"] [WhiteElo "1566"] [BlackElo "1181"] [WhiteTitle "IM"] [Variant "Antichess"] [TimeControl "240+1"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Na6?? { (1.19 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7?? { (Mate in 18 → 6.93) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 6.93] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Bxd7?? { (6.93 → Mate in 15) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #15] } (3... Kxd7 4. b4 Nxb4 5. Qh5 Nxc2 6. Qxf7 Nxa1 7. Qxg8 Rxg8 8. Nc3) 4. Qg4 { [%eval #14] } 4... Bxg4 { [%eval #13] } 5. Kd1 { [%eval #14] } 5... Bxd1 { [%eval #13] } 6. a4 { [%eval #13] } 6... Qxd2 { [%eval #10] } 7. Nxd2?? { (Mate in 10 → -5.02) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -5.02] } (7. Bxd2 Bxc2 8. Na3 Bxa4 9. Rd1 Bxd1 10. b3 Bxb3 11. Nc2 Bxc2 12. e4 Bxe4) 7... Bxc2 { [%eval -4.49] } 8. Nb3 { [%eval -4.46] } 8... Bxb3 { [%eval -3.51] } 9. Bd2?? { (-3.51 → Mate in 12) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-12] } (9. Rb1 Bxa4) 9... Bxa4 { [%eval #-12] } 10. Rxa4 { [%eval #-11] } 10... Nb4 { [%eval #-12] } 11. Rxa7 { [%eval #-10] } 11... Rxa7 { [%eval #-10] } 12. Bxb4 { [%eval #-9] } 12... Ra5?? { (Mate in 9 → -2.81) Lost forced checkmate sequence. Ra2 was best. } { [%eval -2.81] } (12... Ra2 13. Bxe7 Rxb2 14. Bxf8 Rxf2 15. Bxg7 Rxg2 16. Bxh8 Rxg1 17. Rxg1 h5 18. Rxg8) 13. Bxe7 { [%eval -2.41] } 13... Bxe7?! { (-2.41 → -1.32) Inaccuracy. Nxe7 was best. } { [%eval -1.32] } (13... Nxe7 14. Ne2) 14. b4?? { (-1.32 → -4.83) Blunder. Ne2 was best. } { [%eval -4.83] } (14. Ne2 Rc5) 14... Bxb4 { [%eval -5.62] } 15. Ne2?? { (-5.62 → Mate in 8) Checkmate is now unavoidable. e4 was best. } { [%eval #-8] } (15. e4 c5) 15... Ra1 { [%eval #-9] } 16. Rxa1 { [%eval #-8] } 16... Bc3?? { (Mate in 8 → -0.46) Lost forced checkmate sequence. Ba5 was best. } { [%eval -0.46] } (16... Ba5 17. Rxa5 c5 18. Rxc5 f5 19. Rxf5 Kf8 20. Rxf8 Ne7 21. Rxh8 Nc6 22. Rxh7) 17. Nxc3 { [%eval -0.7] } 17... c5 { [%eval 0.0] } 18. Ra6?? { (0.00 → -3.69) Blunder. Rb1 was best. } { [%eval -3.69] } (18. Rb1 c4 19. Ra1 Ke7 20. Ra3 Kd7 21. Ra1 Ke7) 18... f5?? { (-3.69 → Mate in 4) Checkmate is now unavoidable. g6 was best. } { [%eval #4] } (18... g6) 19. g4 { [%eval #5] } 19... fxg4 { [%eval #4] } 20. f3 { [%eval #4] } 20... gxf3 { [%eval #3] } 21. Ne2 { [%eval #4] } 21... fxe2 { [%eval #3] } 22. h4?? { (Mate in 3 → Mate in 12) Lost forced checkmate sequence. Rg6 was best. } { [%eval #-12] } (22. Rg6 hxg6 23. h4 Rxh4 24. e4 Rxe4#) 22... g5?? { (Mate in 12 → -4.79) Lost forced checkmate sequence. h6 was best. } { [%eval -4.79] } (22... h6 23. Rxh6 Nxh6 24. e4 Kd8 25. e5 Rf8 26. e6 Kc7 27. h5 Kc6 28. e7) 23. hxg5 { [%eval -4.8] } 23... Nf6? { (-4.80 → -2.42) Mistake. h5 was best. } { [%eval -2.42] } (23... h5 24. gxh6) 24. Rxf6?? { (-2.42 → Mate in 5) Checkmate is now unavoidable. gxf6 was best. } { [%eval #-5] } (24. gxf6 Rg8) 24... h6?? { (Mate in 5 → -2.49) Lost forced checkmate sequence. Kf7 was best. } { [%eval -2.49] } (24... Kf7 25. Rxf7 Rc8 26. Rxh7 Rc7 27. Rxc7 e1=B 28. Rxc5 Bc3 29. Rxc3#) 25. Rxh6?? { (-2.49 → Mate in 15) Checkmate is now unavoidable. gxh6 was best. } { [%eval #-15] } (25. gxh6 Rxh6 26. Rxh6 Kd7 27. Rd6 Kxd6 28. e4 Kc6 29. e5 c4 30. e6 c3) 25... Rxh6 { [%eval #-14] } 26. gxh6 { [%eval #-13] } 26... Kf7?? { (Mate in 13 → -1.63) Lost forced checkmate sequence. c4 was best. } { [%eval -1.63] } (26... c4 27. e4 c3 28. e5 c2 29. e6 c1=Q 30. e7 Kxe7 31. h7 e1=Q 32. h8=K) 27. h7? { (-1.63 → -3.13) Mistake. e4 was best. } { [%eval -3.13] } (27. e4 c4) 27... Kf6? { (-3.13 → -1.62) Mistake. c4 was best. } { [%eval -1.62] } (27... c4 28. h8=N) 28. h8=Q?? { (-1.62 → Mate in 3) Checkmate is now unavoidable. h8=R was best. } { [%eval #-3] } (28. h8=R Kg6 29. Ra8 c4 30. e4 c3 31. Rf8 Kf7 32. Rxf7 c2 33. Re7 e1=B) 28... Kg5?? { (Mate in 3 → -3.57) Lost forced checkmate sequence. c4 was best. } { [%eval -3.57] } (28... c4 29. Qxf6 c3 30. Qxc3 e1=K 31. Qxe1#) 29. e4?? { (-3.57 → Mate in 3) Checkmate is now unavoidable. Qb8 was best. } { [%eval #-3] } (29. Qb8 Kg6) 29... Kf5?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Kh5 was best. } { [%eval 0.0] } (29... Kh5 30. Qxh5 e1=K 31. Qxc5 Kf2 32. Qxf2#) 30. exf5 { [%eval 0.0] } 30... c4 { [%eval 0.0] } 31. Qd8 { [%eval 0.0] } 31... e1=K { [%eval 0.0] } 32. Qd1 { [%eval 0.0] } 32... Kxd1 { [%eval 0.0] } 33. f6 { [%eval 0.0] } 33... c3 { [%eval 0.0] } 34. f7 { [%eval 0.0] } 34... c2 { [%eval 0.0] } 35. f8=Q { [%eval 0.0] } 35... c1=K { [%eval 0.0] } 36. Qa8 { [%eval 0.0] } 36... Ke2?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kcc2 was best. } { [%eval #1] } (36... Kcc2 37. Qa7 Kcc1 38. Qa8 Kcc2) 37. Qf3 { [%eval #1] } 37... Kxf3# { Game ends by variant rule. } 1-0