FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/JZ6WSiam"]
[Date "2025.04.23"]
[Round "-"]
[White "Murakami"]
[Black "JeroGoku"]
[Result "1-0"]
[GameId "JZ6WSiam"]
[UTCDate "2025.04.23"]
[UTCTime "23:27:11"]
[WhiteElo "1678"]
[BlackElo "1500"]
[WhiteTitle "IM"]
[Variant "Antichess"]
[TimeControl "300+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d6?? { (2.49 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #13] } 3. Qg4 { [%eval #13] } 3... Bxg4 { [%eval #12] } 4. f3?? { (Mate in 12 → 0.24) Lost forced checkmate sequence. Kd1 was best. } { [%eval 0.24] } (4. Kd1 Bxd1 5. Nc3 Bxc2 6. Ne4 Bxe4 7. b3 Bxg2 8. Rb1 Bxh1) 4... Bxf3 { [%eval 0.0] } 5. Nxf3 { [%eval 0.02] } 5... e5?? { (0.02 → Mate in 13) Checkmate is now unavoidable. Nd7 was best. } { [%eval #13] } (5... Nd7 6. Ng1 Qc8 7. Ne2 g6 8. a4 Qb7 9. b3 Qxg2 10. Rf1) 6. Nxe5 { [%eval #13] } 6... dxe5 { [%eval #12] } 7. d4 { [%eval #12] } 7... exd4 { [%eval #11] } 8. exd4 { [%eval #11] } 8... Qxd4 { [%eval #10] } 9. Kf2?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. b3 was best. } { [%eval #-11] } (9. b3 Qxa1 10. Ke2 Qxb1 11. Bb2 Qxb2 12. b4 Qxc2 13. Ke3 Bxb4 14. Rd1 Qxg2) 9... Qxf2?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #10] } (9... Qxb2 10. Bxb2 Bc5 11. Bxg7 Bxf2 12. Bxh8 Nf6 13. Bxf6 Kd8 14. Bxd8 Nc6 15. Bxc7) 10. Rf1?? { (Mate in 10 → -7.69) Lost forced checkmate sequence. Nc3 was best. } { [%eval -7.69] } (10. Nc3 Qxc2 11. Re1 Qxc1 12. Rxe8 Qxa1 13. Rxf8 Qxb2 14. Rxf7 Qxg2 15. Rxc7 Qxh2) 10... Qxg2? { (-7.69 → -4.41) Mistake. Qxc2 was best. } { [%eval -4.41] } (10... Qxc2 11. Rxf7 Kxf7 12. Bh6 Qxb2 13. Bxg7 Qxb1 14. Bxf8 Kxf8 15. Rxb1 Kf7 16. Rxb8) 11. Rxf7 { [%eval -4.37] } 11... Qxh2?? { (-4.37 → Mate in 9) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #9] } (11... Qxc2 12. Rxc7) 12. Rxg7 { [%eval #9] } 12... Qxc2 { [%eval #8] } 13. Rxg8 { [%eval #8] } 13... Qxb2 { [%eval #5] } 14. Rxf8?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Bxb2 was best. } { [%eval #-9] } (14. Bxb2 Rxg8 15. Bh8 Rxh8 16. Na3 Bxa3 17. Rc1 Bxc1 18. a3 Bxa3#) 14... Qxa2?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. Kxf8 was best. } { [%eval #4] } (14... Kxf8 15. Bxb2 Nc6 16. Bxh8 Kg7 17. Bxg7 h6 18. Bxh6 Rf8 19. Bxf8 Nb4 20. Bxb4) 15. Rxe8?? { (Mate in 4 → Mate in 8) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-8] } (15. Rxh8 Qxb1 16. Rxh7 Qxc1 17. Rxa6 Nxa6 18. Rxc7 Qxc7#) 15... Qxb1?? { (Mate in 8 → Mate in 3) Lost forced checkmate sequence. Rxe8 was best. } { [%eval #3] } (15... Rxe8 16. Rxa2 a5 17. Rxa5 Na6 18. Rxa6 Rad8 19. Rxa7 c6 20. Rxh7 Rd7 21. Rxd7) 16. Rxb8?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-7] } (16. Rxb1 Rxe8 17. Rxb8 Raxb8 18. Bb2 Rxb2#) 16... Qxa1 { [%eval #-7] } 17. Rxa8 { [%eval #-6] } 17... Qxc1 { [%eval #-6] } 18. Rxa7 { [%eval #-5] } 18... Ra8?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Qg1 was best. } { [%eval #1] } (18... Qg1 19. Rxa6 Qa7 20. Rxa7 h6 21. Rxc7 Rh7 22. Rxh7 h5 23. Rxh5#) 19. Rxa8?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Rxa6 was best. } { [%eval #-3] } (19. Rxa6 Rxa6#) 19... Qa3?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Qc3 was best. } { [%eval #1] } (19... Qc3 20. Rxa6 h6 21. Rxh6 Qc6 22. Rxc6#) 20. Rxa6 { [%eval #1] } 20... Qxa6# { Game ends by variant rule. } 1-0