lichess.org
Donate
FEN
[Event "casual variant:antichess game"] [Site "https://lichess.org/zQPuLGbo"] [Date "2025.04.23"] [Round "-"] [White "JeroGoku"] [Black "Murakami"] [Result "0-1"] [GameId "zQPuLGbo"] [UTCDate "2025.04.23"] [UTCTime "23:29:14"] [WhiteElo "1500"] [BlackElo "1678"] [BlackTitle "IM"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nf6?? { (Mate in 16 → 1.64) Lost forced checkmate sequence. g5 was best. } { [%eval 1.64] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bh6 { [%eval 1.58] } 2... gxh6 { [%eval 2.23] } 3. e3?? { (2.23 → Mate in 16) Checkmate is now unavoidable. g4 was best. } { [%eval #-16] } (3. g4 Nxg4 4. h3 Nxf2 5. Kxf2 c6 6. h4 e5 7. Nh3 Qxh4 8. Ng5 Qxf2) 3... Ne4 { [%eval #-16] } 4. dxe4 { [%eval #-15] } 4... d5 { [%eval #-21] } 5. exd5 { [%eval -8.14] } 5... Qxd5 { [%eval #-19] } 6. Qxd5 { [%eval -5.84] } 6... e6?? { (-5.84 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (6... b5 7. Qxb5 Nc6 8. Qxc6 Rb8 9. Qxc7 Rxb2 10. Qxc8 Rxa2 11. Qxe8 Rxc2 12. Qxf7) 7. Qxe6 { [%eval #12] } 7... Bxe6 { [%eval #11] } 8. Ba6?? { (Mate in 11 → 0.76) Lost forced checkmate sequence. Bb5 was best. } { [%eval 0.76] } (8. Bb5 Bxa2 9. Bxe8 Bxb1 10. Bxf7 Bxc2 11. Rxa7 Rxa7 12. e4 Bxe4 13. b3 Bxg2) 8... bxa6?? { (0.76 → Mate in 12) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #12] } (8... Nxa6 9. b4 Bxa2 10. Rxa2 Bxb4 11. Rxa6 Bxe1 12. Rxh6 Bxf2 13. Rxh7 Bxe3 14. Rxh8) 9. b3?? { (Mate in 12 → 4.43) Lost forced checkmate sequence. c4 was best. } { [%eval 4.43] } (9. c4 Bxc4 10. b4 Bxa2 11. Rxa2 Bxb4 12. Rxa6 Bxe1 13. Rxh6 Bxf2 14. Rxh7 Rxh7) 9... Bxb3 { [%eval 4.01] } 10. axb3?? { (4.01 → Mate in 11) Checkmate is now unavoidable. cxb3 was best. } { [%eval #-11] } (10. cxb3 Bd6) 10... Ba3?? { (Mate in 11 → 4.46) Lost forced checkmate sequence. a5 was best. } { [%eval 4.46] } (10... a5 11. Rxa5 Bd6 12. Rxa7 Bxh2 13. Rxa8 Bxg1 14. Rxh6 Bxf2 15. Rxh7 Rxh7 16. Kxf2) 11. Rxa3?? { (4.46 → Mate in 10) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-10] } (11. Nxa3 a5 12. Kd2 Kd7 13. c4 c5 14. Nf3 a4 15. bxa4 Kd6 16. Ne5 Kxe5) 11... Rg8 { [%eval #-10] } 12. Rxa6 { [%eval #-9] } 12... Nxa6?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Rxg2 was best. } { [%eval #9] } (12... Rxg2 13. Rxa7 Rxh2 14. Rxc7 Rxh1 15. Rxf7 Rxg1 16. Rxh7 Rxe1 17. Rxh6 Rxe3 18. fxe3) 13. g4 { [%eval #9] } 13... Rxg4 { [%eval #8] } 14. f4?? { (Mate in 8 → 2.20) Lost forced checkmate sequence. b4 was best. } { [%eval 2.2] } (14. b4 Nxb4 15. Ne2 Nxc2 16. e4 Rxe4 17. Kd2 Rxe2 18. Kxc2 Rxc2 19. h4 Rxf2) 14... Rxg1 { [%eval 2.31] } 15. Rxg1 { [%eval 2.0] } 15... Nc5?? { (2.00 → Mate in 7) Checkmate is now unavoidable. Nb8 was best. } { [%eval #7] } (15... Nb8 16. Kd2) 16. c4 { [%eval #8] } 16... Nxb3 { [%eval #7] } 17. Nd2?? { (Mate in 7 → -1.27) Lost forced checkmate sequence. c5 was best. } { [%eval -1.27] } (17. c5 Nxc5 18. e4 Nxe4 19. Kf2 Nxf2 20. h3 Nxh3 21. Rg2 Nxf4 22. Re2 Nxe2) 17... Nxd2 { [%eval -1.34] } 18. Kxd2 { [%eval -0.07] } 18... Rb8?? { (-0.07 → Mate in 5) Checkmate is now unavoidable. Kd7 was best. } { [%eval #5] } (18... Kd7) 19. Rb1 { [%eval #5] } 19... Rxb1 { [%eval #4] } 20. c5?? { (Mate in 4 → -1.07) Lost forced checkmate sequence. Ke1 was best. } { [%eval -1.07] } (20. Ke1 Rxe1 21. e4 Rxe4 22. h4 Rxf4 23. h5 Rxc4#) 20... Rd1?? { (-1.07 → 1.32) Blunder. Rb8 was best. } { [%eval 1.32] } (20... Rb8 21. Kc3) 21. Kxd1 { [%eval 2.85] } 21... c6 { [%eval 2.78] } 22. e4 { [%eval 2.95] } 22... f5 { [%eval 1.82] } 23. exf5 { [%eval 3.93] } 23... h5 { [%eval 4.15] } 24. f6 { [%eval 2.76] } 24... Ke7?? { (2.76 → 9.96) Blunder. a5 was best. } { [%eval 9.96] } (24... a5 25. f5 h4 26. Kc2 h6 27. f7 Kxf7 28. Kc3 Ke8 29. f6 Kd8 30. Kc4) 25. fxe7 { [%eval 10.62] } 25... h4 { [%eval 11.28] } 26. e8=K { [%eval 7.76] } 26... a5 { [%eval 7.84] } 27. Kf7 { [%eval 7.64] } 27... a4? { (7.64 → Mate in 5) Checkmate is now unavoidable. h6 was best. } { [%eval #5] } (27... h6 28. f5 a4 29. Kc2 a3 30. Ke6 h3 31. f6 a2 32. Kb2 a1=K 33. Kxa1) 28. Ke7? { (Mate in 5 → 8.49) Lost forced checkmate sequence. Kg6 was best. } { [%eval 8.49] } (28. Kg6 hxg6 29. f5 gxf5 30. Kc2 a3 31. Kb2 axb2 32. h3 b1=K#) 28... a3 { [%eval 8.49] } 29. Ke6 { [%eval 7.23] } 29... a2 { [%eval 6.76] } 30. Ke7 { [%eval 5.99] } 30... a1=R?? { (5.99 → Mate in 4) Checkmate is now unavoidable. h3 was best. } { [%eval #4] } (30... h3) 31. Ke6 { [%eval #17] } 31... Rxd1 { [%eval #16] } 32. Kd6 { [%eval #16] } 32... Rxd6 { [%eval #18] } 33. cxd6 { [%eval #16] } 33... c5 { [%eval 4.59] } 34. h3?? { (4.59 → Mate in 14) Checkmate is now unavoidable. f5 was best. } { [%eval #-14] } (34. f5) 34... h5?? { (Mate in 14 → 2.60) Lost forced checkmate sequence. c4 was best. } { [%eval 2.6] } (34... c4 35. d7 c3 36. d8=R c2 37. Rg8 h6 38. f5 c1=R 39. Rg5 hxg5 40. f6) 35. f5?? { (2.60 → 0.00) Blunder. d7 was best. } { [%eval 0.0] } (35. d7) 35... c4 { [%eval 0.0] } 36. f6 { [%eval 0.0] } 36... c3 { [%eval 0.0] } 37. d7 { [%eval 0.0] } 37... c2 { [%eval 0.0] } 38. f7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. d8=K was best. } { [%eval #-2] } (38. d8=K c1=B 39. Ke7 Bf4 40. Kf8 Bd2 41. Kg8 Be3 42. f7 Bg5 43. Kh8 Be3) 38... c1=Q { [%eval #-2] } 39. d8=K { [%eval #-1] } 39... Qc8 { [%eval #-1] } 40. Kxc8# { Game ends by variant rule. } 0-1