FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/BqdBzf9b"]
[Date "2019.09.12"]
[Round "-"]
[White "Mwerefu"]
[Black "keskkin"]
[Result "0-1"]
[GameId "BqdBzf9b"]
[UTCDate "2019.09.12"]
[UTCTime "21:41:35"]
[WhiteElo "1310"]
[BlackElo "1352"]
[WhiteRatingDiff "-19"]
[BlackRatingDiff "+34"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. c3?? { (0.15 → -2.84) Blunder. e3 was best. } { [%eval -2.84] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Bxd7 4. Qh5 Qf6 5. Qxh7 Rxh7 6. b4 Bxb4 7. Ne2 Qxf2) 1... d5?? { (-2.84 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #16] } (1... e5 2. b4) 2. d3?? { (Mate in 16 → -2.56) Lost forced checkmate sequence. e4 was best. } { [%eval -2.56] } (2. e4 dxe4 3. Qg4 Bxg4 4. Kd1 Bxd1 5. g4 Bxg4 6. Nf3 exf3 7. Bg2 fxg2 8. b3 gxh1=Q) 2... d4?? { (-2.56 → 0.59) Blunder. Bh3 was best. } { [%eval 0.59] } (2... Bh3 3. Nxh3) 3. cxd4 { [%eval 0.1] } 3... Qxd4 { [%eval 1.96] } 4. Be3?? { (1.96 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (4. g4 Bxg4) 4... Qxd3?? { (Mate in 14 → 2.06) Lost forced checkmate sequence. Qxb2 was best. } { [%eval 2.06] } (4... Qxb2 5. Bxa7 Qxa1 6. Bxb8 Qxa2 7. Bxc7 Qxb1 8. Qxb1 b5 9. Qxb5 Kd8 10. Bxd8 Ra1 11. Bxe7) 5. Bxa7 { [%eval 1.62] } 5... Qxe2?? { (1.62 → Mate in 13) Checkmate is now unavoidable. Rxa7 was best. } { [%eval #13] } (5... Rxa7) 6. Bxb8?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Kxe2 was best. } { [%eval #-12] } (6. Kxe2 Rxa7 7. Qd8 Kxd8 8. g4 Bxg4 9. Kd1 Bxd1 10. Nd2 Rxa2 11. Rxd1 Rxb2 12. Nc4 Rxf2) 6... Qxf1?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #12] } (6... Qxb2 7. Bxc7 Qxf2 8. Kxf2 Rxa2 9. Rxa2 e5 10. Bxe5 Bb4 11. Bxg7 Ba3 12. Rxa3 Kf8 13. Bxh8) 7. Bxc7?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Kxf1 was best. } { [%eval #-10] } (7. Kxf1 Rxa2 8. Bxc7 Rxb2 9. Qa4 Rxf2 10. Qxe8 Rxf1 11. Qxf7 Rxg1 12. Qxg7 Rxg2 13. Qxh7 Rxh2) 7... Qxf2 { [%eval #-10] } 8. Kxf2 { [%eval #-9] } 8... Rxa2 { [%eval #-9] } 9. Rxa2 { [%eval #-8] } 9... b6 { [%eval #-10] } 10. Bxb6 { [%eval #-9] } 10... Kd8 { [%eval #-9] } 11. Qxd8 { [%eval #-8] } 11... e5 { [%eval #-9] } 12. Qxf8 { [%eval #-8] } 12... Ba6 { [%eval #-8] } 13. Qxg8 { [%eval #-7] } 13... Rxg8 { [%eval #-7] } 14. Rxa6 { [%eval #-6] } 14... Rd8 { [%eval #-6] } 15. Bxd8 { [%eval #-5] } 15... g5 { [%eval #-5] } 16. Bxg5 { [%eval #-4] } 16... h6?? { (Mate in 4 → 1.11) Lost forced checkmate sequence. f6 was best. } { [%eval 1.11] } (16... f6 17. Bxf6 h5 18. Bxe5 h4 19. Bd4 h3 20. Nxh3#) 17. Bxh6?? { (1.11 → Mate in 3) Checkmate is now unavoidable. Rxh6 was best. } { [%eval #-3] } (17. Rxh6 f6 18. Bxf6 e4 19. Kf1 e3 20. Nd2 exd2 21. b3 d1=B 22. Rh4 Bxb3 23. Rc4 Bxc4) 17... f6 { [%eval #-3] } 18. Rxf6 { [%eval #-2] } 18... e4 { [%eval #-2] } 19. g4 { [%eval #-1] } 19... e3 { [%eval #-1] } 20. Kxe3# { Game ends by variant rule. } 0-1
