FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/V1vkbtX2"]
[Date "2019.09.12"]
[Round "-"]
[White "keskkin"]
[Black "Mwerefu"]
[Result "1-0"]
[GameId "V1vkbtX2"]
[UTCDate "2019.09.12"]
[UTCTime "21:28:33"]
[WhiteElo "1151"]
[BlackElo "1405"]
[WhiteRatingDiff "+89"]
[BlackRatingDiff "-39"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... a5?? { (Mate in 16 → 3.04) Lost forced checkmate sequence. g5 was best. } { [%eval 3.04] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5 Nf6 8. Nxf6) 2. Bd2?? { (3.04 → -2.10) Blunder. Bh6 was best. } { [%eval -2.1] } (2. Bh6 Nxh6) 2... Na6 { [%eval -1.54] } 3. Bxa5 { [%eval -3.45] } 3... c6?? { (-3.45 → 5.44) Blunder. Nf6 was best. } { [%eval 5.44] } (3... Nf6 4. Bxc7) 4. Bxd8 { [%eval 5.27] } 4... Kxd8 { [%eval 4.68] } 5. b4?! { (4.68 → 3.61) Inaccuracy. e4 was best. } { [%eval 3.61] } (5. e4 Nc7) 5... Nxb4 { [%eval 3.31] } 6. c4?? { (3.31 → 1.03) Blunder. d4 was best. } { [%eval 1.03] } (6. d4 Rxa2) 6... Nxd3?? { (1.03 → 3.72) Blunder. Rxa2 was best. } { [%eval 3.72] } (6... Rxa2 7. Rxa2 Nxa2 8. Qc1 Nxc1 9. e3 Nxd3 10. Bxd3 c5 11. Bxh7 Rxh7 12. Ne2 Rxh2 13. Rxh2) 7. Qxd3?! { (3.72 → 2.62) Inaccuracy. exd3 was best. } { [%eval 2.62] } (7. exd3) 7... Rxa2 { [%eval 2.37] } 8. Rxa2 { [%eval 2.62] } 8... f5?? { (2.62 → 20.08) Blunder. c5 was best. } { [%eval 20.08] } (8... c5) 9. Qxd7 { [%eval 12.03] } 9... Kxd7 { [%eval 12.38] } 10. Ra6 { [%eval 10.54] } 10... bxa6 { [%eval 9.39] } 11. Na3?? { (9.39 → 2.82) Blunder. e4 was best. } { [%eval 2.82] } (11. e4) 11... Kd6?? { (2.82 → Mate in 9) Checkmate is now unavoidable. f4 was best. } { [%eval #9] } (11... f4 12. g3) 12. Kd2?? { (Mate in 9 → 2.66) Lost forced checkmate sequence. e4 was best. } { [%eval 2.66] } (12. e4 fxe4 13. c5 Kxc5 14. Bxa6 Bxa6 15. Kf1 Bxf1 16. Nh3 Bxg2 17. Rb1 Bxh3 18. Nb5 cxb5) 12... Kd5?? { (2.66 → Mate in 9) Checkmate is now unavoidable. f4 was best. } { [%eval #9] } (12... f4 13. g3 fxg3 14. fxg3 Nh6 15. g4 Nxg4 16. Bh3 Nxh2 17. Rxh2 Bxh3 18. Rxh3 Rg8 19. Rxh7) 13. cxd5 { [%eval #9] } 13... cxd5 { [%eval #8] } 14. Nc4 { [%eval #11] } 14... dxc4 { [%eval #10] } 15. Kd3?? { (Mate in 10 → -0.77) Lost forced checkmate sequence. g4 was best. } { [%eval -0.77] } (15. g4 fxg4 16. Bh3 gxh3 17. Nxh3 Bxh3 18. Rf1 Bxf1 19. Kc2 Bxe2 20. f3 Bxf3 21. Kd1 Bxd1) 15... cxd3 { [%eval -1.24] } 16. exd3 { [%eval -1.03] } 16... Be6?? { (-1.03 → Mate in 7) Checkmate is now unavoidable. f4 was best. } { [%eval #7] } (16... f4) 17. g4 { [%eval #7] } 17... fxg4 { [%eval #6] } 18. h3?? { (Mate in 6 → -2.30) Lost forced checkmate sequence. Bh3 was best. } { [%eval -2.3] } (18. Bh3 gxh3 19. Nxh3 Bxh3 20. Rf1 Bxf1 21. f4 Bxd3 22. f5 Bxf5 23. h3 Bxh3#) 18... gxh3 { [%eval -2.63] } 19. Rxh3 { [%eval -2.84] } 19... Bxh3 { [%eval -0.98] } 20. Nxh3?! { (-0.98 → -1.98) Inaccuracy. Bxh3 was best. } { [%eval -1.98] } (20. Bxh3 e6) 20... g5 { [%eval -2.82] } 21. Nxg5 { [%eval -2.51] } 21... e5?? { (-2.51 → Mate in 4) Checkmate is now unavoidable. Nh6 was best. } { [%eval #4] } (21... Nh6 22. Nxh7) 22. Nxh7 { [%eval #4] } 22... Rxh7 { [%eval #3] } 23. Bh3 { [%eval #3] } 23... Rxh3 { [%eval #2] } 24. f3 { [%eval #2] } 24... Rxf3 { [%eval #1] } 25. d4 { [%eval #1] } 25... exd4# { Game ends by variant rule. } 1-0
