FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Vmn2HDpN"]
[Date "2019.09.12"]
[Round "-"]
[White "Mwerefu"]
[Black "keskkin"]
[Result "1-0"]
[GameId "Vmn2HDpN"]
[UTCDate "2019.09.12"]
[UTCTime "21:57:12"]
[WhiteElo "1287"]
[BlackElo "1393"]
[WhiteRatingDiff "+23"]
[BlackRatingDiff "-36"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4) 1... d5?? { (Mate in 15 → 2.33) Lost forced checkmate sequence. b5 was best. } { [%eval 2.33] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Nxf2 5. Kxf2 Qxd2 6. Bxd2 e5 7. Bxf7 g5 8. Bxg5) 2. exd5 { [%eval 1.8] } 2... Qxd5 { [%eval 1.66] } 3. Bd3?? { (1.66 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Qh5 Qxh1 6. Qxh7 Qxh2 7. Qxg8 Qxg1 8. Qxg7 Qxe1 9. Qxf8 Qxc1) 3... Qxa2 { [%eval #-17] } 4. Rxa2 { [%eval #-16] } 4... a5?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. Bg4 was best. } { [%eval #13] } (4... Bg4 5. Rxa7 Rxa7 6. Qxg4 b6 7. Qxg7 Bxg7 8. Bxh7 Rxh7 9. d4 Rxh2 10. Rxh2 Bxd4 11. Bh6) 5. Rxa5 { [%eval #13] } 5... Rxa5 { [%eval #12] } 6. Bxh7 { [%eval #12] } 6... Rxh7 { [%eval #11] } 7. Qh5 { [%eval #11] } 7... Rhxh5 { [%eval #10] } 8. Nh3?? { (Mate in 10 → -4.65) Lost forced checkmate sequence. g4 was best. } { [%eval -4.65] } (8. g4 Bxg4 9. Kd1 Bxd1 10. d3 Bxc2 11. h4 Bxd3 12. Rh3 Bxb1 13. Re3 Rxh4 14. Rxe7 Kxe7) 8... Rxh3 { [%eval -4.0] } 9. gxh3 { [%eval -4.75] } 9... Bxh3 { [%eval -3.93] } 10. Rf1?! { (-3.93 → -5.47) Inaccuracy. b4 was best. } { [%eval -5.47] } (10. b4) 10... Bxf1 { [%eval -5.73] } 11. Kxf1 { [%eval -4.7] } 11... Ra3?! { (-4.70 → -3.62) Inaccuracy. Kd7 was best. } { [%eval -3.62] } (11... Kd7 12. Ke2 Ra7 13. c4 Nf6 14. Na3 Rxa3 15. bxa3 b5 16. cxb5 c6 17. bxc6 Kxc6 18. Kd3) 12. bxa3 { [%eval -4.01] } 12... Na6? { (-4.01 → -1.96) Mistake. f5 was best. } { [%eval -1.96] } (12... f5 13. c4 f4 14. c5 Kd7 15. a4 b6 16. cxb6 cxb6 17. Ke2 Nf6 18. Kd1 Na6 19. Kc2) 13. a4?! { (-1.96 → -2.77) Inaccuracy. c4 was best. } { [%eval -2.77] } (13. c4) 13... e6?! { (-2.77 → -2.10) Inaccuracy. Kd7 was best. } { [%eval -2.1] } (13... Kd7 14. a5) 14. Ba3 { [%eval -2.6] } 14... Bxa3 { [%eval -2.76] } 15. Nxa3 { [%eval -2.56] } 15... b5?! { (-2.56 → -1.67) Inaccuracy. c6 was best. } { [%eval -1.67] } (15... c6 16. c4) 16. Nxb5?? { (-1.67 → Mate in 7) Checkmate is now unavoidable. axb5 was best. } { [%eval #-7] } (16. axb5 Nb8 17. d4 e5 18. dxe5 f6 19. exf6 Nxf6 20. b6 cxb6 21. Nb1 Nfd7 22. Ke2 Ke7) 16... Nb8 { [%eval #-7] } 17. Nxc7 { [%eval #-6] } 17... f6?? { (Mate in 6 → -0.62) Lost forced checkmate sequence. e5 was best. } { [%eval -0.62] } (17... e5 18. Nxe8 e4 19. Nxg7 f5 20. Nxf5 Ne7 21. Nxe7 Nc6 22. Nxc6 e3 23. dxe3#) 18. Nxe8 { [%eval -0.65] } 18... Nd7 { [%eval -0.93] } 19. Nxf6 { [%eval -0.94] } 19... Ngxf6?! { (-0.94 → -0.24) Inaccuracy. gxf6 was best. } { [%eval -0.24] } (19... gxf6) 20. Ke2 { [%eval -0.7] } 20... Ne5?? { (-0.70 → Mate in 6) Checkmate is now unavoidable. g5 was best. } { [%eval #6] } (20... g5 21. c4) 21. Kf3 { [%eval #6] } 21... Nxf3 { [%eval #5] } 22. c3?? { (Mate in 5 → -2.05) Lost forced checkmate sequence. h4 was best. } { [%eval -2.05] } (22. h4 Nxh4 23. f3 Nxf3 24. c3 Nxd2 25. c4 Nxc4 26. a5 Nxa5#) 22... Nxh2 { [%eval -1.51] } 23. f3 { [%eval -2.06] } 23... Nxf3 { [%eval -2.06] } 24. c4 { [%eval -2.06] } 24... Nxd2 { [%eval -2.1] } 25. a5? { (-2.10 → -3.88) Mistake. c5 was best. } { [%eval -3.88] } (25. c5 g5 26. a5 g4 27. a6 g3 28. c6 g2 29. a7 e5 30. c7 g1=R 31. a8=K Nh5) 25... Nxc4 { [%eval -3.74] } 26. a6 { [%eval -3.55] } 26... Na5?? { (-3.55 → 0.00) Blunder. Ne3 was best. } { [%eval 0.0] } (26... Ne3 27. a7 Nf5 28. a8=K g5 29. Kb7 g4 30. Kb6 g3 31. Kb5 g2 32. Kb4 g1=R 33. Kb5) 27. a7 { [%eval -0.12] } 27... Nb7?? { (-0.12 → Mate in 10) Checkmate is now unavoidable. Nc6 was best. } { [%eval #10] } (27... Nc6 28. a8=K) 28. a8=N?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. a8=K was best. } { [%eval #-5] } (28. a8=K e5 29. Kxb7 e4 30. Kc6 Nh5 31. Kd6 g5 32. Kc5 e3 33. Kd5 g4 34. Kc4 Ng3) 28... Nd7?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Nd6 was best. } { [%eval #1] } (28... Nd6 29. Nb6 Nd7 30. Nxd7 e5 31. Nxe5 Nf7 32. Nxf7 g5 33. Nxg5#) 29. Nb6 { [%eval #1] } 29... Nxb6# { Game ends by variant rule. } 1-0
