FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/mJRkywzq"]
[Date "2019.09.12"]
[Round "-"]
[White "Mwerefu"]
[Black "keskkin"]
[Result "0-1"]
[GameId "mJRkywzq"]
[UTCDate "2019.09.12"]
[UTCTime "21:31:41"]
[WhiteElo "1366"]
[BlackElo "1240"]
[WhiteRatingDiff "-31"]
[BlackRatingDiff "+65"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... d5?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. b5 was best. } { [%eval 0.0] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Kxd2 Nxf2 6. Bxf7 Nxd1 7. Kxd1 Rg8 8. Bxg8) 2. exd5 { [%eval 1.42] } 2... Qxd5 { [%eval 3.13] } 3. c4?? { (3.13 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6) 3... Qxg2 { [%eval #-13] } 4. Bxg2 { [%eval #-12] } 4... b5?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. b6 was best. } { [%eval #13] } (4... b6 5. Bxa8 Nc6 6. Bxc6 e5 7. Bxe8 Nf6 8. Bxf7 b5 9. cxb5 Nd5 10. Bxd5 Ba6 11. bxa6) 5. cxb5?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Bxa8 was best. } { [%eval #-11] } (5. Bxa8 bxc4 6. Bb7 Bxb7 7. Qg4 Bxh1 8. Qxg7 Bxg7 9. b4 cxb3 10. axb3 Bxa1 11. d4 Bxd4) 5... Kd7 { [%eval #-13] } 6. Bxa8 { [%eval #-12] } 6... Bb7?? { (Mate in 12 → 0.43) Lost forced checkmate sequence. Nc6 was best. } { [%eval 0.43] } (6... Nc6 7. Bxc6 Kxc6 8. bxc6 Bh3 9. Nxh3 g5 10. Nxg5 h6 11. Nxf7 Bg7 12. Nxh6 Bxb2 13. Nxg8) 7. Bxb7 { [%eval -0.18] } 7... Nc6?? { (-0.18 → 6.99) Blunder. Na6 was best. } { [%eval 6.99] } (7... Na6 8. Bxa6) 8. bxc6 { [%eval 7.46] } 8... Kxc6 { [%eval 6.87] } 9. Bxc6 { [%eval 6.21] } 9... e6?? { (6.21 → Mate in 13) Checkmate is now unavoidable. f6 was best. } { [%eval #13] } (9... f6 10. Qh5) 10. Bd5 { [%eval #13] } 10... exd5 { [%eval #12] } 11. Nh3?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (11. b4 Bxb4 12. Qg4 Bxd2 13. Qxg7 Bxe1 14. Qxh8 Bxf2 15. Qxh7 Bxg1 16. Qxf7 Bxh2 17. Qxc7 Bxc7) 11... Ba3?? { (Mate in 9 → 4.76) Lost forced checkmate sequence. g5 was best. } { [%eval 4.76] } (11... g5 12. Nxg5 h6 13. Nxf7 Bg7 14. Nxh6 Bxb2 15. Bxb2 Nxh6 16. Bxh8 d4 17. Bxd4 Nf5 18. Bxa7) 12. bxa3 { [%eval 4.02] } 12... Nf6?? { (4.02 → 10.65) Blunder. d4 was best. } { [%eval 10.65] } (12... d4 13. Qh5) 13. Qg4 { [%eval 6.57] } 13... Nxg4 { [%eval 6.79] } 14. Nf4?? { (6.79 → Mate in 7) Checkmate is now unavoidable. Ng5 was best. } { [%eval #-7] } (14. Ng5) 14... Nxf2 { [%eval #-8] } 15. Nxd5 { [%eval #-7] } 15... Nxh1 { [%eval #-7] } 16. Nxc7 { [%eval #-6] } 16... Ra8?? { (Mate in 6 → 6.96) Lost forced checkmate sequence. Re8 was best. } { [%eval 6.96] } (16... Re8 17. Nxe8 h6 18. Nxg7 f5 19. Nxf5 a5 20. Nxh6 Ng3 21. hxg3 a4 22. g4#) 17. Nxa8 { [%eval 7.3] } 17... Nf2 { [%eval 7.99] } 18. Kxf2 { [%eval 7.58] } 18... g5 { [%eval 7.98] } 19. Nb6 { [%eval 7.05] } 19... axb6 { [%eval 7.33] } 20. Bb2?? { (7.33 → Mate in 4) Checkmate is now unavoidable. a4 was best. } { [%eval #-4] } (20. a4) 20... f6 { [%eval #-4] } 21. Bxf6 { [%eval #-3] } 21... b5 { [%eval #-3] } 22. Bxg5 { [%eval #-2] } 22... b4 { [%eval #-2] } 23. axb4 { [%eval #-1] } 23... h6 { [%eval #-1] } 24. Bxh6# { Game ends by variant rule. } 0-1
