FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/P606bWJX"]
[Date "2019.09.12"]
[Round "-"]
[White "keskkin"]
[Black "Mwerefu"]
[Result "1-0"]
[GameId "P606bWJX"]
[UTCDate "2019.09.12"]
[UTCTime "21:35:16"]
[WhiteElo "1305"]
[BlackElo "1335"]
[WhiteRatingDiff "+47"]
[BlackRatingDiff "-25"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3) 1... f6?? { (Mate in 15 → 8.61) Lost forced checkmate sequence. b5 was best. } { [%eval 8.61] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Qxd2 f5 7. Bxf5 Rg8 8. Bxh7) 2. e5 { [%eval 7.17] } 2... fxe5 { [%eval 8.87] } 3. d4?? { (8.87 → 3.78) Blunder. Ba6 was best. } { [%eval 3.78] } (3. Ba6) 3... exd4 { [%eval 1.52] } 4. Qxd4 { [%eval 2.12] } 4... e5?? { (2.12 → Mate in 13) Checkmate is now unavoidable. g5 was best. } { [%eval #13] } (4... g5 5. Bxg5) 5. Qxa7 { [%eval #13] } 5... Rxa7 { [%eval #13] } 6. a4?? { (Mate in 13 → Mate in 13) Lost forced checkmate sequence. b4 was best. } { [%eval #-13] } (6. b4 Bxb4 7. Ne2 Bxe1 8. Rg1 Bxf2 9. Nec3 Bxg1 10. h4 Qxh4 11. Be3 Bxe3 12. Nd5 Rxa2) 6... Rxa4 { [%eval #-13] } 7. Rxa4 { [%eval #-12] } 7... Qh4 { [%eval #-12] } 8. Rxh4 { [%eval #-11] } 8... Nh6?? { (Mate in 11 → 1.85) Lost forced checkmate sequence. b5 was best. } { [%eval 1.85] } (8... b5 9. Bxb5 d5 10. Bxe8 Ba3 11. Rxh7 Rxh7 12. Nxa3 Rxh2 13. Rxh2 Nc6 14. Bxc6 Nh6 15. Bxd5) 9. Rxh6 { [%eval 2.16] } 9... gxh6 { [%eval 2.02] } 10. Bxh6 { [%eval 1.48] } 10... Bxh6 { [%eval 1.83] } 11. Nd2?? { (1.83 → Mate in 10) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-10] } (11. Ba6 bxa6) 11... Bxd2 { [%eval #-10] } 12. Kxd2 { [%eval #-9] } 12... Rg8?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. b5 was best. } { [%eval #9] } (12... b5 13. Bxb5 Rg8 14. Bxd7 Rxg2 15. Bxc8 Rxh2 16. Rxh2 h5 17. Rxh5 Kf7 18. Rxe5 Nd7 19. Bxd7) 13. f4?? { (Mate in 9 → 3.03) Lost forced checkmate sequence. g4 was best. } { [%eval 3.03] } (13. g4 Rxg4 14. Bd3 Rxg1 15. Bxh7 Rxh1 16. Bg8 Rxh2 17. Kd3 Rxf2 18. Ke4 Rxc2 19. Kxe5 Rxb2) 13... Rxg2?? { (3.03 → Mate in 8) Checkmate is now unavoidable. exf4 was best. } { [%eval #8] } (13... exf4 14. Nf3) 14. Bxg2 { [%eval #8] } 14... exf4 { [%eval #7] } 15. Bxb7 { [%eval #7] } 15... Bxb7 { [%eval #6] } 16. Nf3?? { (Mate in 6 → -1.71) Lost forced checkmate sequence. h4 was best. } { [%eval -1.71] } (16. h4 Bxh1 17. Nf3 Bxf3 18. Kd1 Bxd1 19. b3 Bxc2 20. h5 Bxb3 21. h6 f3#) 16... Bxf3 { [%eval -1.87] } 17. c4?! { (-1.87 → -2.58) Inaccuracy. Rb1 was best. } { [%eval -2.58] } (17. Rb1) 17... Bxh1 { [%eval -3.08] } 18. Ke3?? { (-3.08 → Mate in 14) Checkmate is now unavoidable. h4 was best. } { [%eval #-14] } (18. h4 Bb7 19. h5 Kf7 20. Ke1 Kf6 21. Kd2 c5 22. h6 Nc6 23. b4 cxb4 24. c5 d6) 18... fxe3 { [%eval #-14] } 19. c5 { [%eval #-13] } 19... c6 { [%eval #-13] } 20. b4 { [%eval #-11] } 20... d6 { [%eval #-11] } 21. cxd6 { [%eval #-10] } 21... Ke7 { [%eval #-16] } 22. dxe7 { [%eval -9.56] } 22... c5?? { (-9.56 → 0.93) Blunder. e2 was best. } { [%eval 0.93] } (22... e2 23. b5 cxb5 24. h4 Nd7 25. e8=N Ne5 26. Nf6 Bd5 27. Nxh7 e1=R 28. Ng5 Bf3 29. Nxf3) 23. bxc5 { [%eval 1.28] } 23... Nd7?? { (1.28 → Mate in 11) Checkmate is now unavoidable. h6 was best. } { [%eval #11] } (23... h6 24. h4) 24. c6?? { (Mate in 11 → Mate in 15) Lost forced checkmate sequence. e8=K was best. } { [%eval #-15] } (24. e8=K Nxc5 25. Kd7 Nxd7 26. h4 Nf8 27. h5 Ne6 28. h6 Ng7 29. hxg7 e2 30. g8=R Bg2) 24... Bxc6 { [%eval #-15] } 25. h3 { [%eval #-8] } 25... Bf3 { [%eval #-10] } 26. h4 { [%eval #-9] } 26... Nf8?? { (Mate in 9 → 0.00) Lost forced checkmate sequence. Bd5 was best. } { [%eval 0.0] } (26... Bd5 27. e8=K Nf8 28. Kxf8 Bg8 29. Kxg8 e2 30. Kxh7 e1=R 31. h5 Rg1 32. Kg7 Rxg7 33. h6) 27. exf8=N?? { (0.00 → Mate in 5) Checkmate is now unavoidable. exf8=K was best. } { [%eval #-5] } (27. exf8=K h5 28. Ke7 Bd1 29. Ke6 e2 30. Kd5 e1=K 31. Ke6 Kf2 32. Kd5 Ke2 33. Ke5 Kd2) 27... Bd5 { [%eval #-7] } 28. Nxh7 { [%eval #-6] } 28... Bc4 { [%eval #-7] } 29. Ng5 { [%eval #-6] } 29... e2?? { (Mate in 6 → Mate in 2) Lost forced checkmate sequence. Be6 was best. } { [%eval #2] } (29... Be6 30. Nxe6 e2 31. Nf4 e1=R 32. Ne2 Rxe2 33. h5 Re7 34. h6 Rg7 35. hxg7#) 30. Ne6?? { (Mate in 2 → Mate in 5) Lost forced checkmate sequence. Nf7 was best. } { [%eval #-5] } (30. Nf7 Bxf7 31. h5 Bxh5#) 30... Bxe6 { [%eval #-5] } 31. h5 { [%eval #-4] } 31... Bd5 { [%eval #-6] } 32. h6 { [%eval #-5] } 32... Be6?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. e1=R was best. } { [%eval 0.0] } (32... e1=R 33. h7 Bg8 34. hxg8=K Re6 35. Kh8 Rf6 36. Kg7 Rg6 37. Kxg6#) 33. h7 { [%eval 0.0] } 33... Bg8?? { (0.00 → Mate in 3) Checkmate is now unavoidable. Bd5 was best. } { [%eval #3] } (33... Bd5 34. h8=B Bg8 35. Bc3 Bh7 36. Bd2 Bc2 37. Bb4 Ba4 38. Be1 Bb3 39. Bc3 Bc4 40. Bd2) 34. hxg8=Q { [%eval #3] } 34... e1=K { [%eval #2] } 35. Qa8 { [%eval #5] } 35... Ke2 { [%eval #1] } 36. Qf3 { [%eval #1] } 36... Kxf3# { Game ends by variant rule. } 1-0
